Monday, November 15, 2010

Halo: Reach

You know how it ends, but how did it begin? That was the question fans had when the announcement of the new Halo game, Halo: Reach, occurred. Released nearly two months ago, I have seen the story progress, and have to say I am truly impressed. The story was totally original, and each character was as intriguing as they were heroic. The gameplay was crisp, constant, and showed no glitches or faults that hindered the game whatsoever.
Being a prequel to the first Halo game, the plot takes place on the human occupied planet Reach, the last human planet standing in the Covenants path towards Earth. The titular character is Noble Six, a Spartan who takes the place of a fallen Spartan on Noble Team. Investigating a colony on the planet, the team discovers the Covenant, who have infiltrated the planet in search of something. You must fight the alien forces off, while uncovering the mysteries of the planet and the events that lead to the first Halo game.
With fast paced action, new, fresher weaponry, and the addition of armor enhancements, such as jet packs and sprinting capabilities, this game was truly unique. Another great aspect of the game was its multiplayer, which had a great many new game modes, and included the firefight mode introduced in Halo: ODST years before. With stunning scenary and visuals that make you feel like you are living in the game, I must give this game a 10 out of 10, for I found it just as fun if not more fun than the groundbreaking Halo 3. Remember Reach!

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