Sunday, February 14, 2010

GI Joe: Rise of the Cobra

Games that follow their movie counterparts often find the road to success very difficult. While they may be fun, they often do not live up to the original scripts or gameplay of the standalone games. This was the case with the companion game, GI Joe: Rise of the Cobra. While the story may have been well written, the gameplay itself was not of the highest quality, and often resembled more of an Arcade game than an updated console game.
The story follows the military unit known as GI Joe, who deals with international terrorists. As a new terrorist group known as Cobra begins to use teleportation technology, as well as new biological weapons, all over the globe, GI Joe must step in and stop the group before they can launch a massive attack on the major nations of the world.
The gameplay, while fun at times, was hard to maneuver. Players were given the choice of playing as any of the GI Joe squad mates, and had the ability to switch back and fourth between two different characters per mission. The graphics were pretty cool, but the camera angles were more than just third-person, but rather reminded us of an old school Arcade game that one would find on the Xbox live marketplace. The attacks themselves performed by the player were often slow, and only when activating the special move of the GI Joes could the player move as fast as many of today's shooter games move.
Overall, the game receives a 7 out of 10, for it's story is good, and the cast of characters quite massive, but the gameplay left room for work, and could have been best suited for the Xbox arcade rather than a standalone game.

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